Samuel Ericson

Interaction designer and web addict 

The Virtues of a UX Professional

Too little The Golden Mean Too much
Muddled. Will create as many problems as you solve. Clarity Is it possible to be too clear?
Remote, distant. Unlikely to truly understand either your clients or their customers. Empathy A bleeding heart. Will try and please everybody.
Pushover. Will acquiesce to client demands under slightest pressure Integrity: you believe in what you do and will stand up for it Prima donna. The Michelangelo of UX design. No client, customer or colleague must interfere with your singular vision.
A dullard. Perhaps you should consider project management. Creativity: as well as problem-solving skills, you should have a certain amount of design flair Unrealistic, an artist
Unrealistic, an artist Practical Lacking nuance. Project management material.
Charlatan Passion: you need to care about UX design because you’ll be defending it every day Zealot
Sloppy. Will forget important details and somebody will pay for it later. Detailed Not possible. You must be a detail freak.
Ponderous, a ditherer. Your project manager will hate you. Decisive: you consider all the angles and then you make a decision Rash. You’ll make a decision but you won’t really know why.
Clients will hate you Flexibility: the ability to give and take, to keep clients happy without compromising on quality Clients will love you (but won’t respect you)
Clients and colleagues will feel the heat of your frustration. Nobody will enjoy working with you. Patience: not everybody shares your brilliance. You must be kind to slow learners and clients who “just don’t get it”. Not possible. Patience, after all, is a virtue.

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"10 Milliard Songs Downloaded"

Someone is trying a little "Swenglish" in iTunes (1 billion = 1miljard in Swedish).

Edit: Obviously the term "Milliard" was used a long time ago... 

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Filed under  //   fail   itunes  

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ASCII Art

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Feedly on the iPhone

Feedly is one of my "core" services online, a service that makes your Google Reader level up. It's on the way to the iPhone, and as it seems, that app will probably get a spot on my iPhones startpage.

Read more about it at the Feedly blog: http://blog.feedly.com/2010/02/23/feedly-mobile-prototype-a-quick-tour/

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Filed under  //   feedly   google   iphone   video  

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The Five Hat Racks - (A Motion Graphics from The Universial Principles of Design)

I love this video!

I love the style: very fast paced, narration matched to words enhanced by great diagrams.

The visual interplay of the diagrams is very effective and entertaining.

The Walter-Winchell-esque narration will appeal to some and not others, but I like it. Doing the voice-over this way makes it sound not so serious as it otherwise might be.

This video was a school project made to illustrate one of William Lidwell’s Universal Principles of Design. It’s one of my personal favorite principles largely because it isn’t based on aesthetics, but on organization.

I agree with Mr Cooper here. This is a absolutely fantastic video.

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Filed under  //   ia   video  

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Please everyone?

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Remember Giana Sisters? It's available on the iPhone now.

All according to Fingergaming ( http://bit.ly/bIBGxb ).

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Filed under  //   games   iphone   video  

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Classic door usability

This is from a client's office. No problem to see when to push and when to pull. Nice. Simple.

   
Click here to download:
Classic_door_usability.zip (2451 KB)

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Filed under  //   photos   usability  

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Lego Augmented Reality

Inspired by all the tweets from IxDA10, I found this.

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Thank you for cleaning the streets, but...

...WTF!

 

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